
Having an Inquisitor or Rogue Trader along means they can handle a lot more social situations than a Battle-Brother can. Space Marines are not well known for subtlety, with few exceptions. Unless it comes down to melee combat, which a Marine is quite frankly just BETTER than anyone else because of his Unnatural Strength.īut there are some interesting things the GM can use.
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But the only difference I've found even then is that I tank just a little bit better than our psyker (who has one less wound than me and wears full Rogue Trader power armor). That said, plasma and inferno pistols jump in damage and pen. What does help is adjusting the weapons stats around (a bolter is a bolter is a bolter) a little bit to feel more like the tabletop game of 40k. The only bonus the Marine gets is his power armor and Unnatural Toughness. While regular humans are more squishy than your standard Space Marine, the difference isn't all that great. I've actually done the opposite of this, in that I play a Space Marine in my groups Rogue Trader game. So, have you tried integrating Dark Heresy and/or Rogue Trader characters into your Deathwatch game, what problems did you have, and how did you solve them?

The final obvious point is even if the Inquisitor/Rogue Trader has power armour, non Space Marines are pretty squishy compared to Space Marines, so I wonder how well they could survive in Space Marine combats, even keeping out of the way. On the other hand, their skills, talents and (in particular) psychic powers are much cheaper, and I have no idea how powerful an ascended Imperial Psyker Inquisitor might be once converted to Deathwatch rules, nor how powerful a Rank 7 Astropath transcendent might be compared to a Rank 4 Librarian.Įven if we discount psyker powers, I wonder if the low cost of talents and skills for Dark Heresy and Rogue Trader characters might give these characters too much of an advantage outside of combat.

Obviously both Dark Heresy characters and Rogue Trader characters have much lower starting stats than Deathwatch characters, and even though it is much cheaper for them to raise their stats, they will never be able to raise their most important stats as high as the Battle Brothers.

That would mean bringing in either a Rank 12 Dark Heresy Inquisitor or a Rank 7 Rogue Trader. Our Deathwatch characters are all around Rank 4 (so 25,000+ XP). Either an Inquisitor of Ordo Malleus, seconded to the Ordo Xenos to assist with the problems the kill team is having, or possibly a Rogue Trader, looking for opportunities in the Jericho Reach that they have co-opted to help them get around more easily. Given that the rest of the Kill-team are more investigatory than most kill teams, I'm considering bringing in a character from either Rogue trader or Dark Heresy. I'm currently playing in a Deathwatch game, but I'm considering what my next character might be, if my current one sacrifices himself to prevent the release of a ruinous power (as I think might be possible soon).
